![]() ![]() The hunter vision will expire on items that stay on the ground for more than a season, so like if you wait a feather on the ground will eventually not be highlighted next to newer items. So hitting a leg makes the leg suddenly spin around like a centrifuge/possessed demon but every other part of the animal is normal. When hitting an animal’s limb with an arrow, the limb will spasm out independant of the animals animation. Norbert (the merchant in Baranica in case the names are random) is on his roof more often than not these days it seems. This results in needing to really babysit the workers when they're harvesting that field every time.Ī way to get NPCs off of roofs would be nice. Re-assigning them to the field worker job, or doing a quicksave/quickload will wake them up and they'll finish working the field, but everyone consistently freezes at the end of that first 12 column regardless of harvest/fertilize/hoe/plant task. I've got a 4x12 field and the farmers consistently get to the end of the first 12 length column and seem to get lost and just stand there forever. ![]() Long fields seem to confuse field workers. Don't know if it was supposed to be boosted like the rest or not, but worth noting I suppose. "Missing bow" quest still rewards the old amount of rep (+4). I haven't encountered the quest in a new season yet to verify 100% *caveat: I accepted the quest post patch, but not after a season change. This both allows you to get the rewards multiple times as well as gives you a failed quest at the end of the season.Īnimal Overcrowding still doesn't allow turn in. You get the money, go to the vendor, buy the boots, return with the boots, receive rep and money rewards, but the quest doesn't leave your journal. "Have you heard of the trade village" quest is bugged. In the menus when looking at inhabitants inside homes, clicking "X" to remove actually removes the occupation of the villager instead of removing them from the home. When I click on this villager and try to assign a home the list is empty, shows no homes even though I should have 8 available beds for her. (Not counting my own home) I have 3 Simple Houses (2/4, 1/4, and 1/4) with one Homeless villager. Reloading doesn't seem to help and now it seems each individual villager wants their own home with 4 beds.Įdit - sex of the villagers doesn't seem to matter, tried separating men & women and also mixing them together to no avail.įurther info. I am building the Simple Houses (2nd obtainable house plan) and as I upgrade the houses to stone walls every inhabitant becomes homeless. ![]() The villagers literally just swap positions with each other (one gets the home, one becomes homeless) after going through the menus to reassign them. The bug is that I cannot assign more than one villager to a home after they become homeless. Relocating your family, reassigning your villagers to new homes, and upgrading homes all seem to cause homelessness. There is no way to finish this quest for a long time and no way to know if it will expire early. The House Rebuilding quest wants 9 daub and we don't have the hen house yet - daub unlocks in the goose house. Quests need to show what is required before accepting. There was nothing to indicate a timer (days, season, etc. ![]() The quest failed when Autumn season started. Village Woodworker gave Animal Overcrowding side quest during Summer. Side quest did not give a timeline and failed because the season changed. Should have a 6/6 (similar to building cap ex 12/12) Built enough housing for 2 more villagers but when recruiting after they reach 70% get the message that they need 500 Reputation before they will join the village. There is a cap to population of 6 villagers until you reach 500 Reputation. (The Hunter & Gatherer walk through the river daily to get from village to hunting lodge) They will walk directly across the river to get to their destination. Recruited villagers path directly to a job/house and do not respect in game roads/paths. Here are a few other oddities/glitches we have noticed so far. ![]()
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